Escape Room

As a unique learning tool based on gamification the “60 Minutes to Save the World” Escape Room aims to support classroom courses by providing an opportunity for students to work in groups and develop sustainability awareness as well as other soft skills.

Should you like to access and use the digital training content that was also developed under the ISSUE project, please write to:

You may learn more about the Escape Room and how it was developed in this handy game description:

Led by BBS